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WebRTC recording: cloud vs local trade-offs

Cloud recording is convenient but expensive at scale. Local recording is cheap but loses fidelity. Here is the decision tree we walk customers through.

WB

WebRTC Builders

April 25, 2026

WebRTC recording: cloud vs local trade-offs

There are three ways to record a WebRTC call.

1. Cloud composite recording

The SDK provider records the call server-side as a single composited video. You get one MP4 per call, ready to play.

Good: zero client-side complexity, consistent output, works even if a participant drops.

Bad: expensive (often 2-3x the per-minute call cost), and the composite layout is fixed at recording time.

2. Cloud per-track recording

Each participant's audio and video are recorded as separate tracks. You composite them later (or never).

Good: flexibility — you can re-render the composite with different layouts, or pull just one participant's audio.

Bad: still expensive, and now you have a composition pipeline to operate.

3. Local browser recording

The recording runs on one client (usually a 'host' bot or one participant's browser). Output is uploaded after the call.

Good: very cheap (no extra SDK cost), full control.

Bad: if the recording client drops, you lose the recording. Quality depends on that client's network and CPU.

The decision

For compliance use cases (telehealth, support transcripts) — cloud composite, every time. The reliability matters more than the cost.

For internal training archives, marketing reels, or anything where 'most calls recorded' is good enough — local recording wins on cost.

Per-track is a power move when you need post-production. Most integrations do not.

WB

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WebRTC Builders

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